The metaverse, a fully virtual space, will provide new challenges for antitrust law. Billions of dollars are currently funneled into developing metaverse platforms, for example by companies such as Epic Games, Roblox Corporation, Meta, or Microsoft. However, it is unclear what the metaverse will be and much less how it is to be categorized in antitrust terms.
In a recent blogpost, Fabian Ziermann together with his co-author Dwayne Bach discuss what the metaverse is and provide an analysis of what the relevant antitrust market(s) could be. By assessing conglomerate foreclosure in the metaverse, they illustrate the complexity of detecting potentially anti-competitive conduct in the metaverse.
You can access the blogpost here.